AI+ Game Design Agent™
Empower creators with AI + Game Design Agent™ to craft intelligent, dynamic, and immersive gaming experiences.
- Comprehensive Skill Development
Master AI-driven game design by integrating procedural generation, adaptive storytelling, and intelligent NPC behavior to create immersive, dynamic gaming experiences. - Industry Recognition
Earn a globally recognized certification that highlights your expertise in blending artificial intelligence with creative game development. - Hands-On Learning
Practice with real-world projects involving AI-based level design, character behavior modeling, and player experience optimization to sharpen your practical game design skills. - Career Advancement
Explore opportunities in AI game development, interactive design, and simulation engineering across gaming studios, tech companies, and entertainment platforms. - Future-Ready Expertise
Stay ahead in the next era of gaming innovation with deep knowledge of generative AI, autonomous systems, and adaptive gameplay design.
Módulos
- Module 1: Understanding AI Agents:
- 1.1 What are AI Agents?
- 1.2 Agent Architectures and Environments
- 1.3 Decision Making and Behavior Basics
- 1.4 Introduction to Multi-Agent Systems
- 1.5 Case Study: Pac-Man Ghost AI
- 1.6 Hands On: Build a Basic Reactive AI Agent Navigating a Simple Environment Using Pygame
- Module 2: Introduction to AI Game Agent:
- 2.1 What is an AI Game Agent?
- 2.2 Key Components of AI Game Agent
- 2.3 Agent Architectures
- 2.4 AI Game Agent Behaviors
- 2.5 Case Study: Racing Games (e.g., Mario Kart, Forza Horizon)
- 2.6 Hands-On: Creating a Simple Box Movement Game in Playcanvas
- Module 3: Reinforcement Learning in Game Design:
- 3.1 Basics of Reinforcement Learning
- 3.2 Key Algorithms: Q-Learning and SARSA
- 3.3 Applying RL to Game Agents
- 3.4 Challenges and Solutions in Game-based RL
- 3.5 Case Study: AlphaZero in Games: Mastering Chess, Shogi, and Go through Self-Play and Reinforcement Learning
- 3.6 Hands On: Train a simple RL agent in OpenAI Gym environment
- Module 4: AI for NPCs and Pathfinding:
- 4.1 Understanding NPCs as AI Agents
- 4.2 Simple AI Techniques for NPCs
- 4.3 Pathfinding Algorithms
- 4.4 Obstacle Avoidance and Movement Optimization
- 4.5 Case Study
- 4.6 Hands-On
- Module 5: AI for Strategic Decision-Making:
- 5.1 Decision Trees and Minimax for Game AI
- 5.2 Monte Carlo Tree Search (MCTS) for AI Agent
- 5.3 Utility-Based Decision Making for Game AI
- 5.4 AI in Real-Time Strategy (RTS) Games
- 5.5 Case Study: StarCraft II AI by DeepMind
- 5.6 Hands-On: Implement a Basic MCTS Agent for Tic-Tac-Toe Using Pygame
- Module 6: AI Game Agent in 3D Virtual Environments:
- 6.1 3D Environment Representation and Challenges for AI Agents
- 6.2 Navigation Mesh Generation for AI Agents in 3D
- 6.3 Complex Agent Behaviors in 3D Worlds
- 6.4 Case Study: The Last of Us
- 6.5 Hands On: Develop a 3D AI Agent with Navigation and Interaction in Unity Using NavMesh and C#
- Module 7: Future Trends in AI Game Design:
- 7.1 Current and Future AI Trends
- 7.2 The Future of Generalist AI in Gaming
- 7.3 Case Study
- Module 8: Capstone Project:
- 8.1. Task Description
- 8.2. Practical Implementation
- 8.3. Testing and Debugging
- 8.4. Hands-on
Herramientas de IA
- Unity ML-Agents
- PyTorch
- TensorFlow
- Python
- OpenAI Gym
- Blender
- Godot Engine
- NVIDIA Omniverse
- Hugging Face Transformers
- Reinforcement Learning Frameworks
- Natural Language Processing Libraries
- Computer Vision SDKs
- Game Analytics Tools
- Behavior Tree Editors
- Procedural Generation Tools
- Speech and Emotion Recognition APIs
- AI Animation Systems
- 3D Simulation Platforms